Thor, I’m Not
Posted by Kwip on March 15th, 2006 | 6 Comments 
Piloting through a storm might be considered dangerous. And, depending on the type of storm, some folks might even say it’s a bit crazy.
Which is where I come in.
I’m Kwip, Storm Farmer.
Well, okay, not really. But didn’t that SOUND cool? And truth be told, I have been farming the heck out of storms recently, thanks to the new addition (well, to ME it’s new, but I’m not sure how long it’s been in the game) of the FuelScoop. The Scoop takes up one of your MODx slots, and basically "scoops" fuel (or whatever valuable materials you can find in a storm cloud).
When I first heard about this, I was intrigued. Previously, the only thing I had thought storms were good for was destroying your armor or destroying your shields – and usually when there’s a bunch of annoying Flux just waiting to take advantage of the situation.
But with that Scoop, you can cruise through the storm and gather a bunch of material (hydrogen, helium, stuff like that) and then sell it at the station. Of course the tricky part is getting together the perfect ship for such harvesting.
My first attempt was loading up my battle Tow and shooting off into space. There was a purple storm nearby. Compared to the Orange (armor eater) and the Blue (shield eater), the Purple’s fairly innocuous. The only side effect of flying through a Purple storm is the unusual ‘wind’ that blows through them, pushing you off course. But if you’re just going in a straight line away from the gate out into empty space, that’s no problem. Who cares if you get pushed around a bit in open space, right?
The only thing I needed to worry about was gunning the engines. This led to my first problem: speed – or actually, lack thereof. In order for a Scoop to function properly, you need to maintain a speed of at least 400. A Tow’s normal top speed is about 390 (at least with the engines I had – I’m sure there’s some Artifact engines out there I could find that’d kick my speed up a bit, but heck if I can get my grubby mitts on them – and I’d only die once I got them anyway, so nyah). If I kicked in the afterburners, I could pump it up to around 410-420. Which is fine and all – it’d definitely start filling up the cargo hold, but I could only sustain it for so long.
Oh, I TRIED to keep it going. I used up all my afterburner fuel, in fact. So when I returned to the Jumpgate, that completely harmless wind started to blow, but I just ignored it, as always. After all, if it began blowing too heavily, I’d just kick in my afterburners and push through it to straighten my course out!
Yeah. So, boom. The wind picked me up and bitch-slapped me into the jumpgate.
Remember all that WONDERFUL fuel I’d spent the past 20 minutes "scooping" up? It turns out that it’s HIGHLY EXPLOSIVE. It doesn’t like being bounced into things, and will respond by exploding in a bright, flashy manner.
Right, so, the Tow was out. I fooled around with a couple different ships and various load-outs trying to find that "perfect" harvesting load until I wound up with the Hawk. Now, the Hawk and I go waaaay back. Like, level 12 back. I spent countless hours behind the stick of this ship, and it really is one of my favorites because out of all the ships in Jumpgate, the Hawk would be the Millenium Falcon. It’s fast as hell, has some cargo space, and… well, okay, the analogy breaks down there, but you get my point. Actually, I had no point, I just like thinking of myself as Han Solo…
The Hawk doesn’t have a huge amount of cargo space, but it can easily maintain speeds of 400+ WITHOUT burning the precious afterburner fuel. So I geared up and went storm chasing – this time in an Orange storm. I jumped in and there were two squids waiting for me. The rest of the sector was empty, so I simply ignored them and went about my business. Squids are WAAAY too slow to catch up to my Mill… er… Hawk, so I wasn’t worried about them. Of course with the storm destroying my armor, I wasn’t going to risk fighting them, either.
Like I said, the Hawk IS fast, so I kicked the throttle all the way open and just cruised for a while, occasionally throwing a taunt or two into open space at the Flux. Yeah, supposedly these ones aren’t sentient, but why take the chance of missing an opportunity to insult an enemy?
My cargo hold filled up quickly, and it was only a matter of minutes before I was turning around and heading back to the station. Now even though the Hawk is a speedy ship, I was still several sectors away from the nearest station. By the time I got back to the station, docked (which takes me FOREVER, yes I suck), and sold my "scooped" fuel, the storms had all moved off into open space, out of my reach.
Great. About two hours of setting up for fifteen minutes of scooping, and not many credits to show. I think I wound up making about 100,000 credits – and for the amount of time I spent, I probably could’ve been more productive Fluxing.
Even WITH the added deaths.
I don’t really have the patience to mine nor to haul cargo. I think I’ll just go back to my warrior instincts and start hunting Flux again. Yeah, I suck at that, but at least it’s ACTIVE flying.
Plus, one of these times I’ll figure out the gun combo that actually damages those damn Jumpgates… THEN we’ll see who petals whom!

Instead I decided that I was going to hunt Flux. In order to do this, I finally purchased that ultimate in killing machines: the Octavian Heavy Fighter, the
To make up for the lack of wingmen, I decided to stick to regular space. And, just to play it safe, I also decided to hunt in
Which is when I notice the third dancer, a
