Modular Action System, Assemble!

Posted by Kwip on October 6th, 2006 | 12 Comments

I’m trying to level up, I swear. The problem is, I am WAY too easily distracted by shiny things. And I think I’ve mentioned before that Ryzom is so damned unique even the simplest thing that their players take for granted fascinates me. I become focused on playing with it and wind up spending far too long experimenting instead of actually getting out there and getting xp from it.

The "it" in this case is Ryzom’s Modular Action System. It sounds like some sort of robotic armor, but it’s actually a clever damn way to distract obsessive-compulsive people like yours truly from ever accomplishing anything in the game. And this is driving me nuts, because they’ve launched the Ryzom Ring now, so every damn minute I spend trying to learn not to suck is another minute I’m NOT impressing the world with my brilliant quests.

Here’s how it works: every action you take is broken down into various "stanzas." The stanzas are the modules in this Modular Action System, you see. So I earned an "accuracy" stanza and an "damage" stanza. I also learned some "credit" stanzas, "Consumes 10 Stamina" and "Consumes 3 HP," each worth 10 credits.

What I can do now is create my very own attack, the aptly named "Super Attack."

I started the game with a basic "Improve Accuracy" action and a "Improve Damage" action. After a few innocent Yubos brutalized, I earned my new stanzas and set out to make my attack. I decided that it wasn’t far I was being forced to chose more damage OR more accuracy; my Super Attack would consist of a damage boost AND an accuracy boost.

That’s right, tremble before my awesomeness! Obviously I’m a super genius and nobody EVER thought of combining these two stanzas!

However, I’m left with a problem: each of those stanzas have a "cost" associated with them (5 points). I’m now 10 points in the hole. But no fear! Thanks to my credit stanza, "Consumes 10 Stamina," weighing in at 10 credits, I’m able to drop the cost to zero. If I add my other credit stanza I’d be able to boost the success rate on this attack.

In short, I would become the most unstoppable force known to man Tyroskind. My head swam with the lofty weight of great powers. But just like Spider-Man, there were great responsibilities with these great powers! Could I chose wisely?

Of course not.

I added both the credit stanzas to my Super Attack and set out to demonstrate to that bane of my existence, the foul, loathsome Weeny Ragus’, that I was not to be kicked around any more.

Not true! As it turns out, not only was I going to be kicked around some more, I was going to actively help them kick me around.

First off, let me just say that if you’re attacking something called "Weeny," your confidence is already shaken. I tried to creep towards where I knew the Ragus’ laired, only to find them charging out to great me. It turns out my tender flesh is very pleasurable to their palates, and they were eager to try some more.

No fear from me, mister! I had my SUPER ATTACK to fall back on! I started clicking away with that attack, chaining one right after the other. And I did start off strongly – the first of the Ragus’ fell before my massive blows like my diet before a pint of Ben & Jerrys.

That’s when I noticed something of interest. Do you remember how I talked about the credit stanzas having a cost associated with them? Yeah, well, neither did I. It turns out that while I was busy whipping up on my Weeny victims, I was also doing a pretty good job of whipping up on myself.

I had depleted most of my stamina and a darn good chunk of my hit points without any help from the Ragus’. Of course they didn’t want to feel like they contributed nothing, so they gladly chipped in. And it turns out that once you’re out of stamina, silly things like dodging and running become REALLY hard. Especially when you run right into the Ragus lair. Twice.

The problem is you can set up your own way points on the map and have an arrow point to them. But I was getting confused and kept thinking the arrow was pointing North, the direction I didn’t want to go. Really, it was pointing back to camp, where I DID want to go, very badly. And I did go back there – to respawn.

So I’m dead again. Supposedly there’s a way to be rezzed by other players in this game, but honestly, I wasn’t about to admit my stupidity to other players yet. They already think I’m the biggest idiot in the game because I spent fifteen minutes carrying on a conversation with another player only to discover it was an NPC; I don’t need to explain my corpse sitting in the middle of a Ragus lair. A Weeny Ragus lair, no less. 

Oudknoei pointed out to me that the death penalty is xp, but the shame penalty for dying in such a stupid fashion is much, much higher.

Their Cuteness Will Be My Downfall

Posted by Kwip on September 29th, 2006 | 8 Comments

Getting started in Ryzom can be a bit tricky, I’ll be the first to admit. Especially if you’re coming from one of those user-friendly games that hold your hand through much of the newbie experience. Ryzom gets you started with some quests, sure – but they’re quests to be a viscious prick.

Okay, I’m over-reacting. But honestly, have I mentioned how adorable some of the creatures in Ryzom are? The yubos, for example, are incredibly cute. They will run up to you, sniff you, lay down next to you (and possibly urinate on you – and I’m not kidding), and generally just be the cutest creature they can be. Some of your first quests? KILL THEM.

Now while I’m sure this appeals to most people, I am a bit of a wimp. I’m sure Ethic makes fun of me because I feel guilty killing the requisite ten rats in most games. And those are games where the little things are just sitting around. In Ryzom, they’re frolicking. Yeah, that’s right – running, jumping, enjoying life.

Right up until I show up with my acid cloud and melt their faces.

There are other quests to get you started, though – and these are the quests when things really get fun. But the thing that’s tough about Ryzom when you’re used to games like WoW is that there’s no visual indicator when someone has a quest for you. If you get close to them, your mouseover will reveal they have more dialogue than a usual NPC, so that’s helpful; but at first, expect to spend some time exploring before you jump right in.

Granted, this might be a good thing. It makes you take the time to explore the starter town, talk to the NPCs, and familiarize yourself with who’s doing what in the villa. This is especially important when you start farming resources. In Ryzom, they grow up from the ground like mushrooms. You can start farming them right away, of course – but when they start exploding around you and you find yourself dying from gathering bark, you might be a little confused. I sure was. I could have skipped ALL my confusion if I’d bothered to read the nifty comic book Ryzom put together that explains all the newbie info you could use, but when do I read directions – even IF they’re in comic format?

Harvesting in Ryzom takes some attention. Each resource has some different stats (which, being the careful journalist I am, I keep forgetting to write down). But they’re things like health, toxicity, and a timer (and I think one’s Kami Friendliness or something?). Anyway, some of them are pretty self-explanatory: health means how healthy that resource is; as you harvest it, it loses some health. Likewise the timer: as you harvest it, the timer runs down. The interesting thing comes up with the toxicity: as you harvest some resources, that runs down. If it reaches zero, the resource will either explode in your face or release a cloud of poison gas. Care to take a guess as to how many times I died figuring this out?

Death says, “Ooooh! Oooh! I know! Five!”

When you do the quests that teach you about harvesting, you gain abilities to restore the health of the resource as well as lower the toxicity threat. These basically turn the harvesting experience into a mini-game, where you pay attention to what stat is dropping and use your special abilities accordingly. A bit of a change from mindless button-mashing.

But back to killing cute innocents: I spent a bunch of time avoiding brutality by harvesting, but I want to get this character leveled up a bit so I can eventually get into the towns that have the Ring access. Not to mention be able to survive seeing some of the nastier creatures of the game, because if you want to put meanies in your Ring adventure, you’ll need to have seen them in-game. And even if I can get a high-level person to volunteer as a tour guide, I’d feel a bit better if I had SOME abilities to fall back on when everything goes wrong and we get attacked. Yeah, I know – things go wrong? For moi? That’s crazy talk, that is!

So I broke down and moved on to brutality. After spending some time killing Yubos and another harmless bull-looking critter, I get another mission to spot some different types of creatures. Nice and easy, right?

Death says, “But of course!”

One of the critters I have to spot is… I don’t even remember. I’m told by other players where I can find them, since I couldn’t seem to track them down just wandering aimlessly.

When I get to the area they lurk at, I notice that these are not cute animals. If anything, they look like rabid hyenas. Not that I have anything against hyenas, mind you – rabid or otherwise – I just wouldn’t spend a great deal of time feeling guilty about killing them.

I’m trying to get close enough to get a good look at them (because Ryzom is such a damn good-looking game, I keep all the options on my shitty computer dialed way down, otherwise it would certainly melt). Right when I get near enough that I have a good image of it, it notices me and runs over. After my previous experience with Yubos, I figure I’m in for some friendly sniffing, some playing at my feet – maybe even some urinating.

This thing plays, alright – it plays a fun little game called, “Let’s see how much of your head I can fit down my throat!” The game proves to be SUCH a fun game that it invites it’s friends over to play.

Death says, “Dibs on winner!”

I’m firing off my lone healing spell and screaming as I run back to the starter camp. And by “back to the starter camp,” I mean “straight into the stupid rabid hyena lair.” Now I’ve got FIVE of the damn things taking turns nipping at my tender nether bits as I try and get oriented.

Had I stood my ground with the first one, I might have won. Indeed, had I actually gotten off an attack before it noticed me, I probably would’ve stood a good chance of winning. As it is, I’m back at the starter camp, which is where I wanted to go anyway. So hey, not a COMPLETE loss, right?

I still don’t know the death penalty in this game. And I’ve experienced a LOT of death, so either it’s something that doesn’t kick in till later levels, or it requires you to pay attention to things like the quality of your gear or other such rubbish.

Whatever it is, I’m sure I’ll find out soon enough…

Death Count Rising…

Posted by Kwip on September 22nd, 2006 | 1 Comment

Okay foolios! Someone needs to get in here and get my back. I’m the mostest bad-assed Tryker that ever walked, but apparently nobody told the bad guys that, because they keep bulldozing me. Stupid giant evil crabs!

I’m on the English-speaking server as Kwipster. Log in and HELP ME join me for some fun! I’ll be taking a break from around 7:30pm EST to 9:30pm EST, but before and after that, you’ll find me in the world, breaking things.

Mostly my skull.

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