THAT’S Entertainment?!?!?

Posted by Kwip on February 27th, 2004 | 1 Comment

So I return to SWG at the invite of Sony. Know the first thing I see when I come back? A short, fat wookie, dancing in the middle of the Canteena.

Sigh.

I’m not much of a combat veteran. During the Invasion of Panama, the most frightening time for me was when we couldn’t find an Empanada vendor and had to face the prospect of actually eating our MREs. Actually, that was a pretty gruesome image, and I still wake up some nights screaming, reaching for a pint of Ben & Jerrys.

Still, I knew several grizzled veterans in my unit. On a pretty regular basis, we would do such things as get roaring drunk in the barracks, get roaring drunk at the Enlisted Men’s Club, get roaring drunk at a bar off-base, or have a picnic. And get roaring drunk.

Now, the entire time we spent getting drunk, we would discuss many things – usually women, girls and various ladies that we met throughout our lives and how we were truly, deeply and, most importantly, lustfully in love with them. Oh, sometimes that Sgt. Brewer guy would try and change the topic, but he was always a bit of a poof, so no one really minded.

However, at no point and time did we decide that what we really, really needed to shake off our combat weariness was to watch a short, fat, Ewok-wannabe Wookie gyrate rhythmically in front of us. In fact, had we observed such a thing, we might have attempted to discourage it with that most famous of MP holds, the Gooseneck Come-Along – this is the same move I used to get Kwipette to marry me, by the way, so I highly recommend it (Ed. note – no, we don’t. Please do not attempt to get a bride, girlfriend or date of any sort with this. We suggest flowers and candy.).

I’m all for role-playing. Really. You like to pretend you’re Darth Cool Guy, fresh in from blasting those pesky Rebels and foiling those girly Jedi plans? Hey, I’m all for it. But really, let’s get honest here: do you honestly believe that someone with the power to choke a person from across the room is going to settle for a WOOKIE lap dance?

Let me tell you something: if I come in off the trail after a hard day of being a Bad Guy, and you try and stick an over-sized Teddy Ruxpin in my face, gyrating wildly, just go ahead and blast your own face off, because I’m going to get Old Republic on your ass.

And yet these guys are supposed to sooth my battle fatigue? Are you insane?

I can’t imagine what it must be like for Stand-Up Comics in this day and age. I mean, you might be the Jedi Master of comedy – you have your own RubberChicken Saber you constructed yourself, you trained up Physical Comedy Mastery until you can slip on a banana peel and take out 12 people standing near you, and you’re fully capable of rendering an entire Canteena unconscious with a single knock-knock joke…

And you get kicked out of the Canteena to make room for the dancing hairball.

I’m not sure what this is demonstrating to us. Maybe it’s not so bizarre, actually. I think that we’re just set up to measure it wrong. See, instead of combat giving you Battle Fatigue, think of it like this: watching a dancing hairball gives you Murderous Rage. You go out into the wilds, kill a bunch of people, and soon you’re ready to return to town.

So next time you notice your Battle Fatigue climbing up there, just remember: you’re not going into town to rest, you’re going into town to work yourself into a frothing, murderous rage! Doesn’t that sound more fun?

Top Ten Reasons N3 Dropped SWG

Posted by Kwip on October 27th, 2003 | 2 Comments

I feel I should start out by saying I didn’t leave SWG with hate in my heart. At some point in the future, I’d really like to get back into it. But the only way that’s going to happen is if some of the things on our lists change.

Especially the one about my computer sucking…


Why SW:G Was Okay… Just Not $14.95 a Month Okay…

10. My computer sucks. I suppose I should put this as number one or something, because it has a HUGE part to do with why I had so much trouble in the game. However, I think that even if it weren’t an issue, the others would still be a problem, so I’m leaving it as number ten. But the game performed horribly for me – often times I’d find myself bouncing around the wilderness like some deranged Cheshire Cat; disappearing here, re-appearing there, usually in the midst of some killer monsters…

9. Lag. This could probably tie in with number 10, but even playing it on Ground Zero computers, the thing lagged badly whenever I entered a crowded area.

8. Goal. What was I doing on this world? What was there to work towards? I loved the idea of playing a strongly neutral smuggler – I had this great concept worked up where I would be careful to chose missions that would balance out my faction status. But after my five-hundredth mission of “Take X to NPC Y and return,” I was completely bored out of my mind. Yes, I was earning credits, but other than that, there was nothing tying me into the game. I suppose if I had played a strongly pro-Rebel or pro-Empire character, maybe I could’ve tried to get more immersion out of it, but I doubt it. Nothing I was doing in the game felt like I was working towards any ‘larger picture.’

7. Downtime in general. Whether it was from injuries, ‘battle fatigue’ (a concept I thoroughly hated – when was the last time you heard about Bobba Fett having to hang out at the local cantina for six hours just because all that fighting was really getting him down?), or some other bizarre cause (I once had a bug where the NPC I sought couldn’t be located. I was where they were supposed to be, but nobody, including the help staff, knew why they weren’t there. I was told to wait around for them. Whee.). If I’m playing a game, I want to be spending my time playing it. I don’t want to have to sit around healing, listening to music, or watching Ewok-wannabees shake their groove thing at the cantina.

6. Crafting sucked. Every game that comes out promises us new and exciting crafting, but if your revision of the crafting method involves simply inserting additional steps – of the same thing – in the process, that’s not really new. I want something like Puzzle Pirates, where crafting is actually challenging and not a matter of clicking repeatedly. I don’t want to be able to look up how to build a new blaster in my help files or on a website. I want to have to have a way that I can tinker with items in game, and an intuitive way to learn to craft new items. Simply getting a recipe and putting all the pieces together is boring. I don’t know that SWG was trying for this, but I just got quickly bored with crafting items there – the same as I have with every other MOG out there. I had hoped for much better.

5. Jedis. I love how the “Legend of the Jedis” became an actual thing in the game lore – there were hot debates whether or not they truly existed, if they could exist, had they ever existed, etc. I imagine this very accurately reflected the legend of the Jedi in the fictional universe of Star Wars around the time the game is set. However, if I may be so bold as to just bite off of Kaigon – it’s a Star Wars game. I may not have wanted to play a Jedi myself, but it was insane to me to imagine that this game was shipped without Jedis in it. That’s like saying Middle Earth Online is going to ship without Hobbits in it.

4. Bugginess. Do I really need to go into more details with this? I guess it is the nature of the MOG Beast that it has become acceptable to ship games terribly early. I don’t know that games should be allowed as long as, say, Horizons to percolate, but come on – I can’t believe the developers signed off on this. The sad thing is, of course, that they probably didn’t – no doubt they were all tranquilized and locked up while their project was boxed and shipped against their protests. Now they’re locked in their cages, taking all this flak from the loyal fans who are outraged at ‘their’ mistakes…

3. Nose-thumbing at the broader community. I understand that you don’t want to put up with flames from Joe Schmoe non-subscriber, but that’s part of the pain of publishing a MOG, imho. You have to be prepared for detractors to pop up all over the place – even your own boards. Although 99.99999% of them might rant with stupid, inane comments (present company included), there’s going to be some good in there. Careful moderation of your boards – yes, I think that really needs to be someone’s job – will cut down on some of the pure flames, but you have to be able to put up your baby and say, “Tell me how ugly it is” to the public. And all the resources available to current players should be available to future players. That’s how you have to think about it.

2. Consequences. Whatever I was doing in the world didn’t feel important. Sure, Lord Vader, I’ll go kill that Rebel for you. But come on – not that I would question the big guy’s reasons, but if I see about fifty people a day doing that same thing, and nothing changing…why should I do it? There’s no progression of story, nothing in the world changes, no plot line getting moved further ahead…did you ever think that maybe Vader’s just sitting around, watching this non-stop stream of idiots come into his chambers and being like, “Erm…quest, right… There’s this guy, right, and he’s on… uh… Naboo. I sensed him, man. He’s a Rebel, obviously. Go kill him!”

1. Tutorial. Yes, of course there was the start-up tutorial going into the game. But after that, I was dropped in the middle of a town and I had no one there greeting me, no idea of what I was to do, where I was to go, what I was to work towards. Yes, I could find that information from websites or from sifting through the volumnous help guide, but why on earth should I do that? I dunno, did I miss something there? There should’ve been a person waiting to start me on one easy quest. Which leads to a second, more complex quest. Which leads to a third, etc, etc. Each of the quests could’ve taught me a different thing about the AMAZINGLY complex gameplay and interface. If you didn’t need that info, you could’ve skipped them easily. But if you needed the help, you could’ve spent the first part of your gaming existence doing nothing but actually learning how to play the game. As it was, I spent hours reading up on how to play the game from fansites. Now I love and support fan sites – but you shouldn’t have to go to one to learn how to play a game. Asheron’s Call might not have the flashy graphics of SW:G, but you can take someone of the lowest ability – let’s just call our make-believe simpleton “Anson,” drop them in that game, and Anson would have a TON of starter missions, right THERE, in his FACE, waiting to show him how to play the game.

So yeah, I don’t think I’m saying anything revolutionary when I say that SW:G shouldn’t have shipped for another 6 months at least. Hopefully they’ll be able to recover and implement a lot of the promised content and make it an actual fun game to play.

Letter Of The Contract

Posted by Kwip on October 17th, 2003 | Comments Off

I can’t even pretend to be a Good Guy.

I’m not saying that I’m going to run off and join the Empire or anything, see, but let me put it this way: if this were a world in which your actions earned you – well, let’s call them Light- and Dark-side points – if this were such a world, you would be addressing me as “Darth Kwip” while I choked the living snot out of you from across the bridge of my Star Destroyer. Everyone and their brother in this world needs something fixed for them, and if we used that sort of scale, the number of times I tell people to get bent whenever I hear the line, “Please help me…” would assure me a place in the Sith.

It’s not that I work at being evil. Heck no. Edmund Burke might have sounded all fancy and inspirational when he told everyone “All that is necessary for the triumph of evil is that good men do nothing” (if that’s really what he said), but in truth, being successful at evil-doing is hard work. Heck, you think Darth Vader gets up at noon every day, lounges around in his boxers drinking a Bloody Mary and then finally getting dressed around two for a day of walking around and just looking menacing? No way man, in this world, that stuff’s hard work.

Which is precisely why I am not a Bad Guy. Of course, I don’t do a very good job (pun intended) of being a Good Guy, either. Which is fine by me. I have no interest in being a Good Guy, either – I just kinda wanna be me, ya know?

The problem is that these missions I get now seem to have some expectation of me behaving good-ly. I take one last night – some goombah wants me to go meet some other goombah and pick up a datapad. No problem! I can get that.

Well, I get out there, and some bandit’s blowing the hell out of my goombah.

I suppose that if I were a Good Guy, I would rush to his aide. But – and I think I’m being very clear about this – I am not a Good Guy. In my mind, this situation is about to become an opportunity where I don’t have to listen to some stupid prattle about why he has the datapad. I figure I can just pluck it off of his corpse and go about my merry way. Oh, sure, you might leap to his help – but why would you do that? How do you know the guy that’s attacking him isn’t doing it for a good reason, hrm? Maybe the guy said something bad about his mother. Or maybe he stole some money. Or hey, maybe he started the fight, and the bandit’s just trying to defend himself. Hey, for all I know, my goombah’s hiding Weapons of Mass Destruction, and we all know that requires immediate death, right? So why should I get involved?

Only as soon as he dies, I get told I failed my mission.

Let’s just clarify this here: I wasn’t being paid to protect someone. My contact wasn’t Whitney Houston, and I’m not Kevin Costner (yet). I don’t have a badge nor other identifying article of clothing on me that says, “Serve And Protect.” I’ve gotten killed by plenty of bandits myself, and not once has someone leapt to my defense. My mission was to retrieve a datapad – it didn’t specify I was to “retrieve the datapad and kill anyone trying to kill the person holding the datapad!” Nothing of the sort!

I’ll tell you what the Empire needs: Lawyers. You put a couple thousand of those guys on each planet, and the entire Rebel Movement will be bankrupt in a matter of days from lawsuits for breach of contracts. And they’d certainly be cheaper than building another Death Star.

Not to mention more expendable…

SWG
SWG